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Section: New Results

From distributed computing to distributed computing

One of the challenges in our systemic approach is to promote behaviors using distributed adaptive numerical computing that prevents (by definition) the specification of any behavior at a global level (no homunculus). This paradigm has been found to be very close to some class of problems in computer graphics where one tries to achieve a specific effect at the whole image level while the actual implementation is made at the pixel level (fragment). Transposing our expertise in distributed numerical computing, we thus experiment GPU programming (vertex/fragment programming) that offers hardware enforcement of distributed constraints: every fragment get the same program but their combination promotes a global image effect. This has been done for the case of text rendering [4] and dashed line rendering [5] .